All posts in tips and tricks

Pimping your iPhone skin submissions.

Here is a quick tip for those of you, who submit their designs and artwork to websites like threadless.com and infectious.com to enter the contest where the winner gets some extra dough or gets his/hers designs printed on t-shirts, decals, laptops and mobile phone skins.

gangsta-twitt

This is also a great way of, hopefully, getting a slight advantage over designs that are just loaded up as plain square images where there might be some flaws in the artwork in the areas that won’t show anyway when printed yet will affect the score and feedback you get from your submission.

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kill bill theme sketch – check for early errors

I have just done this sketch getting to work this morning. I then quickly scanned it at low res. to check for errors. I really recommend scanning your sketches at early stages. The ability to flip your image sideways, zoom out so it becomes a mere 20X30px thumbnail is a great way of spotting issues that need fixing at early stage. (With this one – you can tell her right leg is too small compared to the other. It’s because I changed the perspective to include the ship with bunch of samurai marines running to slice her up real bad!)  From there, you can either:

- correct things within your software of preference, using your tool of preference (brush, selection marquee, transformation tools, etc.) and print it out for refinement,
- stay in the software to finish or;
- remember where you went wrong and get back to your sketchpad, as I will do since I do not currently have time for personal and I truly believe that you cannot spend enough time on a sketch.

Happy doodling!

kill-bill

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Art forums – don’t go it alone

I have signed up today to MAX3D Polish 2d and 3d art forum in order to improve the quality of my art by submitting the pieces to some frank and “merciless” critique/feedback from people who are serious about this stuff.

If there is anything I could advise an aspiring artist this is it: Go and look for the forums that are not all about warm welcome and friendly mingling. Do not stick to ones that make you feel safe and comfortable, where, surrounded by your new “forum buddies” you’re starting to get the impression that your work is absolutely “tops”: nothing to change, everything is brilliant, your mates are giving you highest notes (in exchange for yours) always willing to bring up the good points of the image turning blind eye to errors and mistakes.

So why hasn’t SONY called yet?:) Can’t BLIZZARD guys see the email address on your profile?:)

While there’s plenty of reasonable explanations for that, one of them just might be this:
It is likely that your work needs just a little bit more push, your skills need to be “upgraded” and your hand-eye coordination sharpened.
When working/training on your own you sometimes lose distance to your art. You are looking at your piece and you see more than there is actually going on since the image’s background story is mostly still in your head. It’s alive in there, with vibrant colors, textures and convincing proportions and perspective. You need to make sure you get it out of there! If not – at least leave enough clues within the image so that the description you give it later remains secondary to the image, making it “sell” just as good without it.

By all means strive to create art that leaves room for imagination, keeps viewers entertained, anxious and excited (that, in the words of Borat is always a “Great Success!”) but do not make them guess everything! At the end of the day, you had pretty clear idea when you were going with your pic and you do not really want any misinterpretation going on here.

That’s why, to retain that healthy distance, you need to make sure you use other peoples eyes to view your painting throughout the process. Let them spot mistakes for you, suggest a more dramatic light source, color scheme, layout etc before you commit your time and effort to finishing the piece.

Log on to conceptart.org. Set up a new thread in WiP(Work in Progress) section and ask for feedback. You will be surprised how much clearer things can become with a little input from outside your “circle of trust”.

Two things worth remembering:

1) Keep your thick skin on, if you do not have it – grow it! I suggest a good few layers of it. Do not let comments discourage you. Bend but don’t break always aiming to become better when you bounce back with your artwork improved in later stages.

2. Stick to your guns, do not let suggestions turn you away from the initial direction. Consider them but don’t blindly follow if you are not convinced or, if you have a really solid gut feeling that what’s planted in your head is a good idea. Take what you feel “works” from this opportunity but be selective about the received advice.

Having said that, do not expect the “wolves” to jump at you the moment you put your pic on the forum, and start tearing you to pieces (or offering you work in games industry). Be patient. These people are busy (creating art, accidentally) and it might take some time before some worthy advice arrives. It is probably a good practice NOT to use thread titles like plain: “Advice needed” or “Please Advice”. Give away a little more detail, make your thread more appealing by writing something like: “Space Beast Savaging Little Marmaid – advice needed”. Wouldn’t you want to at least take a look at that piece?:)

Another thing – these forums are not THAT unfriendly! More often than not you will simply receive constructive critique that you are after. According to some of my friends, the MAX3D folk can get a little “intimidating” (read: bluntly honest) because political correctness isn’t that big in Poland (yet) which I find extremely convenient and very helpful in realizing the weaker points in my art.

It is also important to go through other peoples posts/threads. You will find that a lot of your problems and questions  already solved and answered. And if you think of anything helpful – by all means leave your comment – if it’s interesting and/or to the point, someone will come back to you. That’s often how you get noticed.

So do not wait, help your skill – it’s free. Make low-res copies of your art as you proceed and post them it only takes a couple of minutes to set up the account and a new thread. Then, simply wait for the wolves to sniff out fresh prey…;)

Enough said, here is an example of my own, a matrix style, gun blazing sketch developed into a full illustration without referencing and taking care of the perspective and proportions at an early stage. Put it simply, I have kept everything to myself way too long. The issues remained unnoticed until the finished piece which now leaves me no other choice than put my love to it back to work and do some serious repainting…

Masked man jumping out of the window in a tall building while shooting from his guns, matrix style illustration

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Clean lines – update!

Ok, here’s a sneaky preview of the work so far. At the weekend (the latest) I will share my takes on using the pen tool in photoshop for inking. I have spend so much time using this baby that I actually consider my self quite a mastah by now. NOT.

Still, some things you realize once you start I found some things to bear in mind and some that might turned out helpful for less experience pen users. Stay tuned.

This one does not do greatest justice to all the hard work I’ve put in, twisting my fingers and straining my  back trying to get those crisp and juicy outlines just right but I just couldn’t help to overlay it with some colors and texture that’s, by the way, ripped directly from the original scanned  sketch. I am still trying to work out the colors and the hairdo but It is safe to say there are some wicked costume ideas here (ah, so modest;))). Anyways – here it is:

coolest-outfit-work-in-process

cool outfit

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Clean Lines in Photoshop

 

 

I have been through a few youtube videos and other tutorials elsewhere to find out how to create those really crisp and clean outlines when drawing or tracing sketches in Photoshop. I am using a Wacom Intuos 3, with a sheet of paper pasted on top to make the pen feel more natural (it works great, by the way) and I do consider my stroke pretty confident and my hand quite steady. But to follow/trace the curve of the underlying sketch and make it look elegant and effortless – it is a bitch! Actually it is a no-can-do – for me, at least. For this example I took my “babe in the sexy outfit” image 

cool-babe-outfit

I opened the image in Photoshop, copied the background layer (CTR + J on PC or CMD + J on Mac), created one more layer on top of the copied one (CTR/CMD+SHIFT+(ALT)+N = hold ALT if you do not want a NEW LAYER dialog box to appear, otherwise, use the same combination without ALT so you will be able to name the layer on the go, which is a good practice) and filled the layer with white colour.

 

 

There’s is a very nifty keyboard shortcut for filling the layer with background or foreground color: just make sure your background and foreground colors are set to default by either clicking the two overlapping black and white squares near the bottom of the tools palette(see image) or simply hitting D on your keyboard. From then, just CTR/CMD + BACKSPACE to fill the layer with white or ALT + BACKSPACE to fill it with black. For the purpose of this example, white is recommended;)  

set-default-colours1
setting default colors in photoshop

 

 

 

Then, I changed the white layer’s opacity to the point where the original sketch showed through but remained nicely dimmed allowing my new, perfectly crisp and clean lines to stand out. In my case this is around 70% and you can either do it dragging the opacity slider (located in the top corner of the layers palette) down to 70% or simply hitting the number 7 on your keyboard (if you type 7 quickly followed  by 5, the opacity will change to 75%)

lower-opacity
changing the opacity

 

 

After that, all I needed to do is to create one  more layer on top of the white one(again CTRL/CMD+ALT+SHIFT+N) to put my line-art on and I was all set for the hard work.


 

 

 

 

 

 

First of all I tried to go on about it “traditionally”, with the wacom and the brush tool tracing the lines free-hand, erasing unnecessary bits.

When you do that it is important that you first pick a basic round, hard brush(opacity 100%, hardness 100%), open up your BRUSHES palette (F5 on your keyboard or WINDOW > BRUSHES) and make sure you only tick the SHAPE DYNAMICS box changing the SIZE JITTER to PEN PRESSURE

brush-dynamics
brush dynamics settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

However good this technique might be for some people, I had to give up. After a couple of hours of drawing, erasing, redrawing, erasing again I had this and was nowhere near satisfied with the result:jagged-freehand

Worn out and disappointed I decided on the pen tool  (P on your keyboard)

 

pen tool in the toolbox

pen tool in the toolbox

  To be able to use pen tool efficiently, It’s options for it as follows:pen-tool-settings1

Here are first results:smooth-pentool

TO BE CONTINUED…

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iMac RAM upgrade. Crucial;)

I just pimped my 20″ iMac with an additional RAM  (2GB DDR2 PC2-5300 for less than £21!). Now It’s 3  GIG’s and it has been one of the best computer related investments in my carrier next to wacom tablet. It has cut the time of opening and saving high res, multilayered files in photoshop by 2/3. The same with scanning at high resolution. I do not expect you would see an amazing improvement with and video and 3D editing software but when it comes to Photoshop it’s a bliss. One of the best thing is that I can now paint and draw at high res, using large textured brushes and do not have time for a quick nap in-between the strokes while the computer is trying to cope. Well, this sounded a little extreme, but I there is really a tangible difference between what my Macintosh had been capable of before I fed it the new RAM and what it can do now. Definitely recommended.

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How to change a Wacom’s pen tip

Here’s a tip – do not unscrew anything, just grab it (use your teeth or tweezers) and pull it right out of the pen. Then, put the new one straight in. I just changed it for the first time and thought I’d share.

wacom-instruction1

 

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